The second class I had to take in December was Compositing and Scene Finishing. This class is just a continuation of the first Composting class that I took waaaaaaaay back when, where I learned some of the ins and outs of The Foundry's Nuke. For this class our teacher was entirely overworked, and stressed. He was very lenient about our projects and grading, so there is not really too much to show, or that I want to show. One thing that I was happy about, was our second project, The Helmet Project. For this one we were tasked to take a live action reverence of a girl, and overlay Maya lambert armor overtop of it. There was a bit of freedom to this project, but not all that much. We had a target that our art director wanted us to hit, and we couldn't stray too far from it. It was to mirror a real life way of working in a studio, where we don't have control.
Helmet Project
So here we go! It was a small clip to work with, but it took forever to work on with our school laptops. Every time I would add a new node into the Nuke script, my computer figuratively make an audible groan of displeasure. I felt bad for it, she clearly wanted nothing to do with all of this. haha So the freedom that I was talking about before are some of the more subtle things in the shot. For instance the color of the helmet HUD, the pattern of the armor, and finally the background. Those three things were simple things that we could stretch our creative freedom over, but it was enough to keep the class interested in watching `8 of the same scene, during our critiques.
I'm glad that in our shortened month of December, our teachers didn't overload us with work, because it allowed me to have fun with our projects more so then I would have if we were constantly rushed to get our projects done.
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