Sunday, January 18, 2015

Animation: Zombie Walk Auto Tangent

Welcome back everyone! Jared here and I this time I want to update you on the Zombie walk that I posted last time. I was able to work on this walk a bit more, and you'll see some significant improvements, or I guess for some it may just add on to the list of "Things that are Wrong". Either way, I'm having fun, and that's what this is all about. NOW ON TO THE UPDATES!!!!

Back to Blocking?!



That's right I went back and added a bit more to this animation. I felt that the original two steps was not enough, so I added on two more. That's why the end is in blocking, while the begining is still auto tangent. If you look at the first part of the walk you'll notice that I did a fair bit of work on it, by tweaking the dragging foot, and the left arm. I felt that having it up all the time, made it look too much like it was Heiling Hitler, and that's not good, so I made it look like the zombie was reaching out for it's target. Honestly I think it add a bit of a story to the character.

Auto Tangent 2.0



Okay so I quickly realized, after I switched the animation to Auto Tangents, that my timing was a bit too fast. You can see how the character speeds up half way through the animation. To me that's not really something that would happen in the "real world" so it needed to be fixed. Oh I also forgot to mention that I worked with the hands a bit more, so that they would actually look like they are grabbing something, instead of just being stiff.

Tweaking



Okay so here it is, the point where I'm probably going to call it quits. I worked on this project for 6-7 hours. It was only ever meant to keep me busy, and work on doing something different. I learned a few things here and there, and am fairly happy with the end product. There is still sooooo much that I could do to make this look 1000 times better, but I would rather move on to another small animation, and see what I can learn from that on.

Until next time!

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