Okay so I know this is essentially just a repost of one of my others, but I have a reason for doing this. At school we are required to make these blog posts at the end of each months classes. Now normally this would not be a problem, in fact I have really found that I love updating my work onto this site...the problem that I had in December, was that I was so excited to go on my winter break that I kind of just put up a garbage post, which would get me the necessary points for my class. I kept on meaning to update this, sometime over my break, but every time I thought of it something would come up and I would forget about the blog. =/ Well now that I remembered the blog existed I am back to update the last post the way that I originally MEANT to do it. haha
Visual Effects 2
So now onto the meat and potatoes of the post. Normally December is supposed to be a hell month at Full Sail, but I have to say 2014 was sooooo much easier than it was in 2013. My teachers were pretty overworked, tired, and ready for a break that they eased up on our assignments haha The class that I have the most work to post for is my Visual Effects 2 class. If you remember the first Visual Effects class that I took I had to use dynamics, and particles to create my effects, but for VEF2 we were delving more into the fluid effects of different programs. The assignments themselves were pretty open ended, as long as they used some sort of fluids, so with the freedom in place I went about thinking of an idea. It wasn't too long that I thought of something I wanted to try my hand at. Now I am in no way a Visual Effects artist, but I try to take pride in my work, and don't like when things come out looking like garbage. So for this project, after much thought, I choose to use a free rig, made by Justin Kirk, and revolve all my effects around the rig.
So this was the first turn in that I did, for the class. After downloading the rig, I animated it to have an idle animation. In my mind there, was no reason to put the rig in there if I wasn't going to animate it, otherwise I would have just created the effect on a black background. haha So after the animation was baked on the geometry, I created the lava textures you see, since the rig was originally all Lambert Grey. After that I added a fluid container and started working on creating the effects of the fire. Again I am not a VFX artist, so unfortunately I don't remember all the details and sliders that I messed with, in order to get this effect looking like it does. But over all I think it looked pretty okay...except for that black halo that shows the bounding box for the fluid container. But alas, it is what it is.
For the second part of the class we had to create the effect of smoke. I wasn't really sure what I wanted to do for it, but I knew that we had to use the node-based program SideFX Houdini. I will say that I can appreciate what SideFX Houdini can do, but it was not fun for me to learn everything it has to offer. To me I thought that it was too complex of a way to about things, and I didn't enjoy my time in it as much as I probably should have...but, what can you do? you can't win them all. As far as what's happening, I guess I should at least explain that a bit. When I was in Maya I was able to animate bake on the animation to the Geo, and have the lava texture, but when I tried importing everything into Houdini things started to fall apart. It took me far too long to get the Rig into Houdini, and not have it freak out, but once I got it working I could finally get the smoke effect to work with the rig. Overall it was a hassle and a half, but in a way it was sort of rewarding........No, who am I kidding, I was super frustrated.
Overall I had some resemblance of fun in Visual Effects 2, but I wish that I understood, or wanted to understand the Visual Effects side of CG more.