Tuesday, March 17, 2015

Who's that?!

Short post today. As a Character Animator I'm always looking for new animation rigs to use. To me it's like Christmas, every time I get a open a new rig, I don't know what it is about it. Either way I never feel like I have enough variation in the rigs that I currently have, so I took to modifying one of my favorite Rigs.
“Malcolm character courtesy of AnimSchool.com”
So here we have the AnimSchool Free Rig, Malcom. I personally love the way this looks, but I it's hard to find another rig that fits the same style of this particular character, so I took it upon myself to modify this base Malcom Rig to fit my needs.


So here it is! This is the modified Malcom Rig that I made. I took some new geometry for the hair, and scaled some of the controls in order to change the shape of the face. It can be a little tedious to use, seeing that I can't zero out certain values, but it works for what I need him to do....and I'm really happy with it, so isn't that all that matters?

Anyways that's all for today, I hope you're all doing well.

Thursday, March 12, 2015

Directed Studies: The Sneeze

Oh man, it's been quite awhile since I've been on here to update you all on my progress through Full Sail. I have been fairly busy with school work and personal projects and just haven't even been able to think about updating this blog. I never really meant to, but sometimes you have to put some things on the back burner. Oh well haha

Well this time I'm showing off an animation I had 15 days to work on. If the title didn't give it away already, I had to animate a character sneezing. So without further delay, here is my progression through my animation.

Directed Studies



This was the first draft that I was able to get done in about 10 hours. I was proud of it at first, but quickly realized how much was wrong with it, after I took a step away from it. I learned a very valuable lesson that day...Step away from your work every so often. Nothing is worse than getting tunnel vision, and not being able to see faults in it anymore.




After some critiques from my mentor, I started to change up my animation and add some more personality to the character.  There was still a lot of things wrong with this version, that I fixed up for the final, but as you can see here almost the entire animation has changed.




And here we are. This was the final animation that I turned in for a grade. Again there was still a lot wrong with this animation, but I learned SOOO much from my mentor, and drastically changed the way I work in Maya. This month was very valuable to me, as a student, and can't wait to see what else is waiting for me later on.