Welcome back, or hello if you are joining me for the very first time! Either way I'm happy you are found your way here and are taking the time to read through my posts. This is Part 2 of my Chronicles of the Past, where I talk about some of the classes that I have had during my time at Full Sail University. Last time I talked about my time in both my Traditional Art 1 and 2 classes. I wanted to separate those two classes, only because they were both Traditional focused, and although really fun and helpful, were not focused on the 3d portion of my degree. For this post I'm going to be focusing on one class in particular Production Modeling. I took this class twice, back in the time I thought I was going to focus on becoming a Modeler, so I have the most work to show off from those two months of classes. Just as a side note, most of the projects had to match a piece of Concept Art, we were given, but unfortunately I don't have the artwork to post... Without further ado, let's jump into it!
Production Modeling (PRM) Round 1
So I'll keep it short for these descriptions, just so we can all keep somewhat sane throughout all of this. This one was called a the Dragon Tree. It was a funny piece that, although was a static tree, looked as though it was majestically walking through the landscape. I was VERY new to the program Zbrush at this point, and was constantly fighting the tools, in order to get the piece I desired.
This odd little creature was from yet another concept art, and again I was still very new to the program at this point. I was constantly trying to figure out what tools would give me the result I desired. It was not easy, at the time, to get the folds and wrinkles in the creatures skin, but I was proud of it... at the time.
I think this was my first real attempt at a full head, and like always I WAS fairly happy with it. The more I look back at it there are so many obvious things that I could have fixed, but I just skipped over during my production. Overall not bad but not good either. 5/10
Well that was pretty much it from my first time going through production Modeling. I liked the class a lot, and after I figured out it was going to be the last modeling class I would ever have at my time in Full Sail, I decided I wanted to take it again, and use that time to refine my skills. So now we jump to my work with Zbrush, after only one month of time in the program.
Production Modeling (PRM) Round 2
Yes, yes I know the picture says Anatomy Study #2, and you may be asking me where Anatomy study #1 is. Well all I have to say to that is that it was garbage! You don't want to see that (trust me you don't =P) you came here to see things that resembled art, not poop. I'm kidding, but honestly I wanted to showcase my progression and not just some random practice I did when I was bored.
Although I haven't been working in Zbrush at all this last month, this was one of the things that I made that has survived my constant need to purge my art folders. It is a very simple hand, that I use often append into full body meshes, and customize to fit the needs of the project. The hand is meant not to have a lot of detail in it, so that I wouldn't need to "fix" too much, just incase it was needed for something outside its intended use. (This hand was used in the above image)
This was probably the piece that I was most proud of. It's not too complex, and it didn't take too long to complete, but I LOVED the way it came out. I've always liked hard surface modeling more than organic, and I don't know why I choose to do so much organic modeling, while I was here, but I guess I wanted to step outside of my comfort zone for once.
Well that's about it for my work from my Production Modeling class. In the end I'm glad that I went through the experiences that I did, at the times I did, otherwise I don't think I would be where I was today. I would probably do it all over again if I had the opportunity.
Look forward to the rest in my next and FINAL "Chronicles of the Past: Part 3"